Institute for Educational Development


Location: DENVER
Date: April 20, 2018


$249.00 per person
Group Price: $229.00
*For 3 or more people regestering at the same time

MAKERSPACES:

Creating and Enhancing Engaging Makerspaces in Your Classroom and School
(Grades K-6)

NEW Seminar Presented By
Andy Mann

Award-Winning Instructional Technology Teacher and Certified Google Education Trainer

Specifically Designed for Classroom Teachers, School Librarians, Media Specialists, Library Aides, Technology Teachers, Resource Teachers, and Administrators

  • Innovative makerspace activities designed to support your curriculum and boost students’ academic skills in grades K-6
  • Cost-efficient ideas to make the best use of your time and space
  • Practical strategies to help you find resources for developing and enhancing a successful makerspace for your classroom or school
  • Receive an extensive makerspace resource handbook filled with ideas designed specifically to create, enhance, and support engaging makerspaces

Though not a requirement, many attendees find it helpful to bring a fully charged Chromebook, laptop or iPad to use for hands-on practice, accessing the seminar links, and note taking. If you have both an iPad and a Chromebook/laptop, you should bring both. Your resource handbook, a copy of the slide presentation, and a specially created website will provide you with project ideas and direct links to the online resources to support additional hands-on exploration following the seminar.

Practical Strategies

This seminar has been designed to help classroom teachers, librarians, technology teachers, and administrators who want to create or enhance makerspaces for their school or classroom. You’ll learn how to make best use of your makerspace to provide hands-on, creative opportunities for your students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering.

In this outstanding NEW seminar, experienced teacher and makerspace coach, Andy Mann will share time-efficient organizational and management strategies to maximize the power of makerspaces. You’ll learn proven ways to obtain free and low-cost materials for your makerspace program as well as innovative makerspace activities designed to support your curriculum and boost your students’ academic skills. You’ll leave this seminar with a wealth of practical ideas to make your makerspaces a vital part of your school.

Ten Key Benefits of Attending

  1. Create and More Effectively Manage Engaging Makerspaces
    Learn proven tips and tricks from experienced makerspace teachers … Discover what works and what doesn’t, saving you time and money
  2. Develop Makerspaces that Directly Support Essential Academic Skills
    Makerspaces go beyond fun … Discover practical ways to create an engaging environment where students can work together to express their creativity, explore ideas and practice key academic skills
  3. Discover Makerspace Tools and Projects
    From paper crafts to robots, discover new, low‐tech makerspace projects you can easily implement in your program
  4. Create Interactive, HandsOn Makerspaces Ideal for K6 Students
    Engage students and promote creativity, problem‐solving skills and higher‐order thinking skills with makerspaces that are specifically designed for your own students … Whether you are new to makerspaces or already have them set up, you’ll find a wealth of ideas
  5. Boost STEAM Skills with Makerspaces
    Learn how makerspaces can support STEAM … Specific examples of makerspaces that help students expand their science, technology, engineering, art, and mathematics skills
  6. Keep Your Makerspace Real, Reasonable and Sustainable
    Learn how to develop a plan that works within the needs of your classroom, school, community, and budget
  7. Making Time for Makerspaces
    Discover strategies for creating time for makerspace exploration during your school day’s busy schedule … Practical strategies for making makerspaces function efficiently within your busy day
  8. Stretch Your Budget and Make the Best Use of Existing Resources
    Learn how to create a wealth of makerspaces from readily available materials found within your school, not just with 3-D printers … No cost and low‐cost ways to better utilize limited space, materials, resources, and school or community funds
  9. Enhance your Curriculum
    Makerspaces not only inspire creativity but will support your current curriculum by supporting science and engineering skills … here’s how
  10. Receive an Extensive Makerspace Handbook Leave with an extensive resource manual filled with the newest, most current ideas, strategies, and materials for creating and enhancing makerspaces

Specific Topics


Here's what you'll learn:
  • The latest ideas for creating engaging makerspaces in schools
  • Creative ways to teach students the collaborative skills they need for makerspace activities
  • How to make the most of your makerspace budget
  • Ways to enhance already‐existing makerspaces
  • Proven strategies for motivating your stakeholders to support makerspaces
  • Innovative strategies for boosting the STEAM skills of your students
  • How to most effectively use volunteers and student helpers in your makerspace program
  • The best free and low-cost materials for your makerspaces and how to get them
  • Helpful tips for planning successful makerspace projects
  • Timemanagement and organizational strategies to maximize makerspace use
  • Winning tips and tricks from successful makerspace creators
  • Grading maker projects using a three-part rubric that assesses process, understanding and product
  • Timesaving tips and costeffective ideas for all budgets
  • Innovative ways to challenge students to higher‐level thinking skills and boost creativity using a variety of makerspace activities

A Message from Your Seminar Leader

Dear Colleague:

With all the curriculum and testing demands, does it seem like time for creativity and exploration gets lost? Join me for the day and learn how a maker mindset can bring active learning, creativity and exploration back into your classroom. You don’t need a 3D printer and programmable robots to create. Discover how a makerspace can be developed on a shoestring budget with cardboard, milk cartons, straws, and make-it-yourself playdough. Explore inexpensive electrical circuit creation with gardening supplies and free online block-coding programs. See examples of makerspaces which have been integrated into a classroom, housed in a library or resource room, or used as an after-school club. Leave with a clear understanding of a successful makerspace teacher – a teacher who can support student creativity, pose the critical questions, and create alongside their students.

I have designed the seminar with time for hands-on practice using replicable projects. Following the seminar, the learning continues as you use the makerspace resource handbook I created, packed with lessons, tips, and integration strategies. You’ll also have access to my website where you’ll find links to tutorials and the most useful online resources.

Whether you are new to makerspaces, or an experienced makerspaces veteran, you will leave with new ideas and practical, classroom-tested lessons that you may share and customize for immediately use in your classroom. I invite you to come learn with me.

Sincerely,
Andy Mann

P.S. As an experienced teacher, I value the extra effort required for you to be out of the classroom, even for a day. I promise you that our day together will be well worth your “sub plans.” You will leave with a treasure chest of ideas, ready to use with your students. And be prepared for fun as we learn together.

Who Should Attend

Grades K-6 Classroom Teachers, School Librarians, Media Specialists, Library Aides, Technology Teachers, Resource Teachers, and Administrators

Special Benefits of Attending

  1. Extensive Resource Handbook:
    Each participant will receive an extensive makerspaces resource handbook specifically designed for this seminar. The handbook includes:
    • Specific ways to create engaging makerspaces to enhance creativity and strengthen STEAM skills
    • Numerous funding resources and ideas for inexpensive makerspaces
    • Useful strategies and techniques for planning and establishing makerspaces in your school or classroom
    • Ideas that generate support and resources for makerspaces
  2. Make Best Use of Your Time:
    Our goal is to make the best use of your time during the seminar while providing you with the greatest variety of practical applications for your classroom. To accomplish this goal, we use a large screen multimedia projection system to demonstrate specific applications, digital tools and online resources throughout the day rather, than individual devices.
    Though not a requirement, many attendees find it helpful to bring a fully charged Chromebook, laptop or iPad to use for hands-on practice, accessing the seminar links, and note taking. If you have both an iPad and a Chromebook/laptop, you should bring both. Your resource handbook, a copy of the slide presentation, and a specially created website will provide you with project ideas and direct links to the online resources to support additional hands-on exploration following the seminar.
  3. Meet and Share:
    This seminar provides a wonderful opportunity for participants to meet and share ideas with other educators interested in creating makerspaces in their classrooms and schools.
  4. Consultation Available:
    Andy Mann will be available at the seminar for consultation regarding your questions and the unique needs of your own makerspaces program.
  5. Semester Credit Option:
    Brandman University Logo Graduate level professional development credit is available with an additional fee and completion of follow up practicum activities. Details for direct enrollment with Brandman University, part of the Chapman University system, will be available at the seminar.
  6. Meet Inservice Requirements:
    At the end of the program, each attendee will receive a certificate of participation that may be used to verify hours of participation in meeting continuing education requirements.